Concept sketches of a 15mm Trench System.

Many companies already make a trench system, so why are we planning on making another one? Trenches intended to be used in miniature games are really an artistic representation, and it is very difficult to …

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15mm Trees (part six)

Having a nice variety of trees can add a lot to your gaming terrain! For this reason we are continuing to expand our tutorials on gaming trees. These latest additions were made from readily available materials and …

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Two new models have been added to the store.

Introducing our first Sci-Fi models, the Basic Drone, and the Heavy Gun Drone. These have been in the works for a long time, with many complications delaying the release, so we are pleased to finally announce …

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Palm Trees in 15mm (part two)

Now that you have a large pile of tree tops, it’s time to start the trunks. Palm trees have a very rough surface texture that doesn’t show up at 15mm scale. Up-close these look a little …

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Palm Trees in 15mm (part one)

If you are doing some gaming in desert, or tropical environments, then you could probably use a few palm trees. This is a simple, and inexpensive way to make a lot of them. We started with a …

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Painting Soft Plastic

Trying to paint soft plastic can be very frustrating since it so often has disappointing results. However, the problem isn’t that the plastic is unpaintable, rather that people usually use the wrong type of paint. …

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New Modular bridge parts have been added to the store!

We have several exciting new modular Bridge pieces to add to the expanding collection. The first one is the Riser Kit. It consists of two Riser Spans and three Tall Piers. It can be used to …

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Craters, Quick and Simple.

There are many ways to make craters. This is a very fast and easy way to make a large number of them. In this example we will be making them to represent a minefield, so they are …

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Hay Features

Hay is always a useful feature to add to a rural battlefield collection of terrain. Depending on time period and location the style can vary a lot, but hay stacks are almost always present in some form. …

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Making Smoke Markers for Games.

  Smoke in real life has no clearly defined shape. Instead, it is constantly shifting and changing. Because it needs to be clearly defined for most games, it is given an arbitrary shape by the rules. …

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