Two new models have been added to the store.

Introducing our first Sci-Fi models, the Basic Drone, and the Heavy Gun Drone. These have been in the works for a long time, with many complications delaying the release, so we are pleased to finally announce …

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The Tau Restaurant (part two)

  With the roof firmly glued into place to keep everything else from moving, the holes in the walls for the bay windows were cut using the hole saw. The dormer portion of the bay windows was …

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Making Monoliths (part three)

We have finished our first usable printed monolith, and the results are pretty neat! For more details on how we made this, you can check out parts one and two. The first three pictures here are washed …

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Making Security Fences (part one)

Security fences are another piece of terrain that can be useful in so many different situations. There are many different materials to choose from when making your fence posts, but for this example we are …

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Printed Hive

This hive was an experiment to see what we could do with our 3d modeling skills and our printer. It didn’t turn out exactly as we expected, but we learned a lot. The printer did something …

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Making Monoliths (part one)

  This idea for our version of a monolith first came along with the original Apocalypse rules. Within those rules was a formation of monoliths, where one of those floating fortresses was made into something even scarier: the Doomsday …

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Psychedelic Mushrooms

Fungi are a lot of fun on the tabletop! Mixing some fungal flavor into your tabletop terrain will make it look much more alien, and ends up being pretty easy (and cheap) to do. Our large mushrooms were made using …

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Making a Large Tower (part two)

With the main parts of the towers assembled it was now time to start adding the details to the structures. A wide variety of object can be used for this process so always keep an …

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Making A Portal

  Portals are very abstract concepts. How do you represent a doorway to another space, place, time, or dimension? Clearly here we have plenty of room for artistic leeway. Since they don't have any real universally …

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Playability Verses Realism.

These two things are in many ways opposites, and a proper balance between the two must be achieved for good terrain. Everyone has their own opinion on where that balance point should be. We here …

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