Category: Crystal Fields
Making another type of small crystal mold.
It’s been a while since we made any crystals to add to our collection, so we figured that it was about time to make a few more. The process used to make these was essentially the …
3D Printed Crystal Files
After getting several requests, we have decided to post the files for the crystals you can see here. The small crystals are what we used for that post. You can modify or take it as-is. The …
Making a Small Crystal Mold
We designed these crystals to be very simple to make and easy to manipulate. All of the crystals were given a vertical orientation for several reasons. The most obvious reason is that it is easier to make …
Internally Texturing Cast Crystals
If you have some crystal molds and want to make some really interesting or different looking crystals, internal texturing may just be what you’re looking for. There are a ton of different materials you could use, …
Easy to make Crystal Terrain (part three)
One way we make crystals is by reshaping clear plastic objects. Basically any clear hard plastic item with flat sides can be used in this way. Just a few examples of things that will work are leftover …
Easy to make Crystal Terrain (part two)
Making random objects look like crystals is actually a little easier than it sounds. There are lots of ordinary clear or tinted items that require almost no effort to repurpose as crystal terrain. These were made …
Easy to make Crystal Terrain (part one)
So you want to make a crystal based set of terrain, but don’t know where to start? The easiest way to get going is with ready made crystals. The most common of these are decorative …
Making Crystals
This is our first in depth how-to; be sure to leave any suggestions or questions so we can improve! This tutorial will show you how to create some intimidating crystals, and teach you how to make …
The Crystal Fields
Ever wonder where your Necrons get those green glowing crystals from? Well, those are just crushed glass, bent forks, and blind wands. We won't cover any specific techniques yet (look for those in future articles!) …